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MindTapV2.0 for Schneider's Invitation to Computer Science with 2021 Updates, 2 terms Instant Access, 8th Edition

G. Michael Schneider

  • {{checkPublicationMessage('Published', '2021-04-01T00:00:00+0000')}}
Starting At $99.95 See pricing and ISBN options
MindTapV2.0 for Schneider's Invitation to Computer Science with 2021 Updates, 2 terms Instant Access 8th Edition by G. Michael Schneider

Overview

MindTap for Schneider/Gersting's Invitation to Computer Science, 8th edition, provides a contemporary overview of computer science. Using an algorithm-centered approach ideal for a first course, this non-language-specific approach introduces algorithms, hardware, virtual machines, software development, applications of computer, and social issues. Timely content and learning features address developing topics, such as privacy, drones, cloud computing, and net neutrality.

G. Michael Schneider

G. Michael Schneider is Professor Emeritus of Mathematics and Computer Science at Macalester College in St. Paul, Minnesota. He also served as a Visiting Professor of Computer Science at Columbia University in New York. His professional interests include parallel processing, computer networks, programming methodology, and computer science education. He has written many successful textbooks on software development, data structures, computer organization, and a breadth-first overview of computer science. Dr. Schneider was a member of the committee that authored the ACM/IEEE Computing Curriculum 2001. He has received Fulbright Grants to teach computer science and applied mathematics in Mauritius, Malaysia, Nepal, and Mongolia. He received his B.S. from Michigan University and his M.Sc. and Ph.D. in computer science from the University of Wisconsin-Madison.
  • Interactive MindTap Reader (with embedded coding Snippets in Unit 9): Online eBook reader containing the full content of the printed text. Students can highlight, take notes, search, and use the ReadSpeaker to enhance their experience. Unit 9 readings are embedded with ungraded coding Snippets that allow students to practice as new concepts are introduced.
  • Lab Experience Manual and Exercises: The lab manual begins with objectives, followed by background information. Information is given on how to use the custom-designed software and ends with a set of exercises.
  • Application Activities and Assessments: Exercises contain short-answer quizzes that must be submitted for instructor grading; Challenge Work contains projects to apply what you’ve learned through online research, project work, writing programs, and solving problems; Exploration Projects are a deeper dive into topics covered in each unit.
  • Language Modules with IDE Lab Activities: Optional online language modules for C++, Java, Python, C#, and Ada provide a brief introduction to various programming languages. Students can practice new language skills in a complete, online IDE, supporting terminal, console, Web, graphics, and GUI applications in a live coding sandbox.
  • Pre- and Post-Assessments, Unit Tests, and Test Bank: Multiple-choice, auto graded assessments measure student mastery of new material and help instructors to gauge student understanding and progress. Using questions from the test bank, instructors can also build their own assessments.
1. An Introduction to Computer Science.
Part I: THE ALGORITHMIC FOUNDATIONS OF COMPUTER SCIENCE.
2. Algorithm Discovery and Design.
3. The Efficiency of Algorithms.
Part II: THE HARDWARE WORLD.
4. The Building Blocks: Binary Numbers, Boolean Logic, and Gates.
5. Computer Systems Organization.
Part III: THE VIRTUAL MACHINE.
6. An Introduction to System Software and Virtual Machines.
7. Computer Networks and Cloud Computing.
8. Information Security.
Part IV: THE SOFTWARE WORLD.
9. Introduction to High-Level Language Programming.
10. The Tower of Babel: Programming Languages.
11. Compilers and Language Translation.
12. Models of Computation.
Part V: APPLICATIONS.
13. Simulation and Modeling.
14. Ecommerce, Databases, and Data Science.
15. Artificial Intelligence.
16. Computer Graphics and Entertainment: Movies, Games, and Virtual Communities.
Part VI: SOCIAL ISSUES IN COMPUTING.
17. Making Decisions about Computers, Information, and Society.
MindTap
Each MindTap product offers the full, mobile-ready textbook combined with superior and proven learning tools at one affordable price. Students who purchase digital access can add a print option at any time when a print option is available for their course.

This Cengage solution can be seamlessly integrated into most Learning Management Systems (Blackboard, Brightspace by D2L, Canvas, Moodle, and more) but does require a different ISBN for access codes. Please work with your Cengage Learning Consultant to ensure the proper course set up and ordering information. For additional information, please visit the LMS Integration site.

Standalone Digital Access — Ultimate Value

Recommended and most popular

  • ISBN-10: 035750450X
  • ISBN-13: 9780357504505
  • RETAIL $99.95

  • ISBN-10: 0357504488
  • ISBN-13: 9780357504482
  • RETAIL $99.95

Cengage provides a range of supplements that are updated in coordination with the main title selection. For more information about these supplements, contact your Learning Consultant.

FOR STUDENTS

MindTapV2.0 for Schneider's Invitation to Computer Science with 2021 Updates, 1 term Instant Access

ISBN: 9780357504482
MindTap for Schneider's Invitation to Computer Science, 8th edition, provides a contemporary overview of computer science. Using an algorithm-centered approach ideal for a first course, this non-language-specific approach introduces algorithms, hardware, virtual machines, software development, applications of computer, and social issues. Timely content and learning features address developing topics, such as privacy, drones, cloud computing, and net neutrality.